Trading Card Game

Divine relics have resurfaced. Summon mythical beasts, equip legendary artifacts, and conquer your rival's battlefield.

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Relics of a war the world forgot

Long before mankind, divine beings rebelled against their Creator and waged war across creation. They forged legendary weapons, commanded mythical beasts, and wore armor imbued with immense power.

Their conflict shattered kingdoms and scarred worlds. Then, without warning, the divine beings vanished, leaving their relics buried in myth.

Now those relics have resurfaced, and the Watchers' war begins again.

A hooded warrior raises a glowing golden sword against a stormy sea

Four paths to dominion

Each 60-card starter deck pairs two elements.

Masters of the First Forge deck cover Masters of the First Forge deck back Tap to flip
Earth Fire
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Creators of False Eden deck cover Creators of False Eden deck back Tap to flip
Light Nature
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Watchers of the Sky deck cover Watchers of the Sky deck back Tap to flip
Lightning Wind
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Rulers of Chaos deck cover Rulers of Chaos deck back Tap to flip
Void Water
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Build your war machine

Summon beasts, equip armor and weapons, and fuel them with elements. Then clear your rival's battlefield before they clear yours.

Summon & Equip

Play beasts and gear into their battlefield slots. Pay each card's cost with element cards from your hand.

Power with Fuel

Attach element cards as fuel to power attacks and abilities.

Attack in Order

Break through armor first, then weapons and beasts.

Two rows. Every slot matters.

Your battlefield

Helm Torso Gauntlets
Weapons Beast

Armor Row

Your front line: helm, torso, and gauntlets.

Helm Helm
Torso Armor Torso Armor
Gauntlets Gauntlets

Weapon & Beast Row

Behind your armor: weapons, shields, and one beast.

One-Handed Weapon One-Handed Weapon
Two-Handed Weapon Two-Handed Weapon
Shield Shield
Beast Beast
A colossal behemoth roars amid a burning ruined city

Eight forces of creation

Element cards fuel your army, pay summon costs, and define vulnerabilities on the battlefield.

  • Fire element Fire
  • Water element Water
  • Earth element Earth
  • Wind element Wind
  • Lightning element Lightning
  • Nature element Nature
  • Light element Light
  • Void element Void
Universal element
Universal

Counts as any element.

Relics, beasts, and armor

Fragarach, Weapon card
Weapon · Wind Fragarach
Behemoth, Beast card
Beast · Earth · Nature Behemoth
Cerberus, Beast card
Beast · Void Cerberus
Claíomh Solais, Weapon card
Weapon · Light Claíomh Solais
Flaming Sword, Weapon card
Weapon · Fire Flaming Sword
Green Dragon Crescent Blade, Weapon card
Weapon · Water Green Dragon Crescent Blade
Girdle of Hippolyta, Armor card
Armor · Earth · Nature Girdle of Hippolyta
Fjaðrhamr, Armor card
Armor · Wind Fjaðrhamr
Bajiaoshan, Weapon card
Weapon · Wind Bajiaoshan
Winged Petasos, Armor card
Armor · Wind Winged Petasos
Thunderbird, Beast card
Beast · Lightning · Wind Thunderbird
Thunderbolt of Zeus, Weapon card
Weapon · Lightning Thunderbolt of Zeus
Sharur, Weapon card
Weapon · Earth · Fire Sharur

Learn the full rules

Download the complete starter rulebook and get to the table.

Karkinos rises from the sea to crush a coastal city